Some are better than others, but you'll walk away from them all feeling accomplished They all feature great set pieces and have the variety needed to keep each encounter unique. There's a few that I would call my favorite in the franchise and they really are satisfying. You constantly find yourself in new encounters with enemies that feel different from the last which is great, without that variety this game wouldn't really go far past the first few areas.īoss fights are great. There's a lot of satisfying weight to the melee actions that give you i-frames in order to make some space in a crowd. It adds a level of intensity and commitment to shooting someone without making me feel like I'm rolling dice to see if I get to kill it in 3 shots or 15 shots like in RE2's Remake. The combat feels incredibly smooth despite being stationary while aiming. In 4 I'm playing something I can't really get anywhere else, In the original games I find myself shooting once and running past them and in 5 and 6 I end up playing a worse version of Max Payne. You don't get to move while aiming, but enemies aren't bullet sponges either. This game finds itself in between the original 3 Resident Evil games and 5 and 6 mechanically.
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